Tag Archives: Sony

What I’m Looking For At The E3 2017 Conferences.

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This is an odd E3 when it comes to hardware hype vs software hype. Nintendo has revealed and launched a new hardware platform between E3s, and Micrsooft is unveiling the first step in its plan for incremental hardware upgrades. Otherwise though it’s gonna be one of those E3s that’s mostly just about games.

With predictions about, all I can really do is talk about what I’d personally like to see from each company presenting there, what it would take to get me to buy into each platform being presented. Continue reading

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What Q1 2017 Means, And Zelda’s Use Of Geography

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My time over the last few weeks has been taken up by Zelda and a few other relatively big things going on in my life. I guess I can take a moment though to at least say something about my time with Zelda and look back at what has been an uncommonly good first quarter of the year in video games.

It almost feels like a fall release schedule in that there has simply been too much new stuff for any one person to play thoroughly, between Gravity Rush 2Yakuza 0Resident Evil 7NiohNier: AutomataHorizon: Zero DawnMass Effect: Andromeda, and The Legend of Zelda: Breath of the Wild. What’s interesting to look at though is that it has been an uncommonly good quarter for console games. Of what I mentioned, only RE7, Nier, and Andromeda have PC versions. If I’d been able to play these games I would have actually gotten some use out of my consoles. Possibly more important though is that this quarter likely signifies 2017 as sort of the year Japanese console games came back. Continue reading

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The Difference Between PS4, Xbox One, and Switch 1st Party Games

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Quarter one of 2017 has been pretty good for first party exclusive console games, particularly from Sony but also for Nintendo if you count one incredible game. In the midst of this I’ve also heard a lot of talk that one reason Microsoft is behind Sony in console sales is because its lineup of exclusives is weaker. What’s interesting is if you look at the first party lineups of each console manufacturer you see different strategies or a preference for games with different kinds of business models. Continue reading

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What Separates Zelda: Breath of the Wild and Horizon: Zero Dawn From Other Games?

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With lots of hype comes lots of scrutiny. As of this writing I haven’t touched either Nintendo’s The Legend of Zelda: Breath of the Wild or Sony’s Horizon: Zero Dawn, and before I (or you) do I think it would be good to examine that scrutiny and think about what each game needs to do to rise above it. Continue reading

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Big-Budget Adventure Gaming In 2016

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I just finished up The Last Guardian, and playing through it got me thinking about how some high-budget games in 2016 have sort of brought back adventure game elements in that sector. For a while now most big-budget console games have pretty much just been about killing things (or playing sports), but we’ve got some examples this year that seem to have varied up their pace and tempo with non-action elements. Continue reading

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Ico After 15 Years, Last Guardian Expectations

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As we head into fall 2016 we head into the 15th anniversary of fall 2001, which was a pretty major year in video gaming. Two console launches, and the absolutely monster lineup of exclusives for the PlayStation 2. One console will probably never again get so many major exclusives in such a short amount of time. One of the first of these anniversaries seems to be Ico. Continue reading

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Until Dawn, Adventure Games, and Console vs PC Graphics

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Another game I checked out to catch up on the PlayStation 4 is what will probably be my only run through Until Dawn. Word-of-mouth gave me the notion it was basically “what if a David Cage game had better writing?” Its grasp of the kind of story it tries to tell in an interactive way does it a great service and makes it something unique even among adventure games, though it could still learn a few things from adventure games. Until Dawn is also possibly one of the best showcases of what consoles are still capable of, but not in the way you might think. Continue reading

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How Consumers Should Approach The Upgraded Console Future

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So now we know what Sony is offering with the PlayStation 4 Pro and it’s… the same console with UHD streaming and better performance for the same games. On twitter I’m seeing mixed reactions but whether or not the upgrade is worth it depends heavily on what each consumer’s situation is. From the beginning I’ve been saying that these upgraded consoles won’t be for everyone just like everyone doesn’t upgrade to every new iPhone model. People get what’s best for them, and what’s best is different for everyone. Continue reading

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More Of the PlayStation Experience Is Happening Outside the PlayStation

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So I own a PS4 now. I finally accepted that it had enough exclusives both already on store shelves and upcoming that you can’t get on PC, for me to justify buying one. As soon as I got into the startup process of downloading updates and bringing in my PlayStation Network profile I started to notice something interesting: I immediately began using less and less of PlayStation’s social and connectivity functionality on the console itself. I don’t know if that’s good or bad for the console and PSN. Continue reading

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[E3 2016] How Will Iterative Consoles Change Market Share?

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As long as there have been rumors of the amount of horsepower Microsoft’s Project Scorpio boasts, I’ve seen interpretations that it is a response to the power gap that exists between the Xbox One and Sony’s PlayStation 4. This sentiment seems to have intensified since Microsoft pretty much confirmed everything about Scorpio at E3. I’m not completely sure if addressing that power discrepancy is actually going to solve all Microsoft’s problems. Furthermore, if console manufacturers move towards the iterative upgrade model Scorpio is trying to initiate, then it might change the way market share shifts in the console industry. Continue reading

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