Tag Archives: Sony

Big-Budget Adventure Gaming In 2016

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I just finished up The Last Guardian, and playing through it got me thinking about how some high-budget games in 2016 have sort of brought back adventure game elements in that sector. For a while now most big-budget console games have pretty much just been about killing things (or playing sports), but we’ve got some examples this year that seem to have varied up their pace and tempo with non-action elements. Continue reading

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Ico After 15 Years, Last Guardian Expectations

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As we head into fall 2016 we head into the 15th anniversary of fall 2001, which was a pretty major year in video gaming. Two console launches, and the absolutely monster lineup of exclusives for the PlayStation 2. One console will probably never again get so many major exclusives in such a short amount of time. One of the first of these anniversaries seems to be Ico. Continue reading

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Until Dawn, Adventure Games, and Console vs PC Graphics

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Another game I checked out to catch up on the PlayStation 4 is what will probably be my only run through Until Dawn. Word-of-mouth gave me the notion it was basically “what if a David Cage game had better writing?” Its grasp of the kind of story it tries to tell in an interactive way does it a great service and makes it something unique even among adventure games, though it could still learn a few things from adventure games. Until Dawn is also possibly one of the best showcases of what consoles are still capable of, but not in the way you might think. Continue reading

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How Consumers Should Approach The Upgraded Console Future

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So now we know what Sony is offering with the PlayStation 4 Pro and it’s… the same console with UHD streaming and better performance for the same games. On twitter I’m seeing mixed reactions but whether or not the upgrade is worth it depends heavily on what each consumer’s situation is. From the beginning I’ve been saying that these upgraded consoles won’t be for everyone just like everyone doesn’t upgrade to every new iPhone model. People get what’s best for them, and what’s best is different for everyone. Continue reading

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More Of the PlayStation Experience Is Happening Outside the PlayStation

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So I own a PS4 now. I finally accepted that it had enough exclusives both already on store shelves and upcoming that you can’t get on PC, for me to justify buying one. As soon as I got into the startup process of downloading updates and bringing in my PlayStation Network profile I started to notice something interesting: I immediately began using less and less of PlayStation’s social and connectivity functionality on the console itself. I don’t know if that’s good or bad for the console and PSN. Continue reading

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[E3 2016] How Will Iterative Consoles Change Market Share?

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As long as there have been rumors of the amount of horsepower Microsoft’s Project Scorpio boasts, I’ve seen interpretations that it is a response to the power gap that exists between the Xbox One and Sony’s PlayStation 4. This sentiment seems to have intensified since Microsoft pretty much confirmed everything about Scorpio at E3. I’m not completely sure if addressing that power discrepancy is actually going to solve all Microsoft’s problems. Furthermore, if console manufacturers move towards the iterative upgrade model Scorpio is trying to initiate, then it might change the way market share shifts in the console industry. Continue reading

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Iterative Consoles, Hardware Sales, and Installed Bases

ZhugeEX, who has been a good source of video game market and sales information, just posted a massive blog post about why he thinks the game console market needs to switch to an evolutionary model. It touches on some of the same points I did in my recent post, but adds some numbers to back it up. I think it highlights two things that are happening to the console market. Continue reading

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Back To Console Gaming

Super Mario 3D World for the Wii U just became the first physical console game I bought in… a year maybe? I don’t even know honestly. Playing it and starting a new Demon’s Souls character over the weekend, I thought my return to consoles for a while would be this big contrast against what I’ve been doing on PC for so long but now I’m not so sure. The convergence of PC and console functionality has been prevalent for years now and I guess I can finally say it’s a real thing in my experience. Continue reading

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What’s Behind The Cost Of Games: Part Two

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In the responses I’ve seen to No Man’s Sky being priced the same as Uncharted 4 or The Division, people seem to be trying to get to the heart of what actually constitutes a $60 video game. In February I tried to put down some thoughts about the factors that might go into it. After looking at all this I think there are two very important ways in which No Man’s Sky goes against everything customers have come to believe about $60 games, one of which people are discussing and one of which I haven’t really seen mentioned at all. Continue reading

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Video Game Anniversaries That Will Occur in 2016

Here it is — the list of what gaming-related anniversaries I found are taking place in 2016. This year is a big one too. A lot of major franchises are celebrating major anniversaries, to the point where some other websites have already taken notice. Red Bull in particular is totally on it. Many publishers of these major games have already begun to mark the anniversaries with new game releases too.

Part of this is because 2016 marks a major anniversary for at least two past console cycle transitions. This year it will have been 15 years since 2001, which was not only when the Gamecuube and original Xbox launched, but also when the PS2 received an absolutely monstrous lineup that included the beginnings of some franchises and major entries in others. 20 years ago was 1996 which was a transformative year in 3D video game design — three of the most influential 3D games came out that year. 1991, 1986, and 1981 also saw some major beginnings and landmarks a lot of people might not notice today. Continue reading

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