Tag Archives: space flight game

Infinite Warfare Proves We Need More Air Combat Games

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In my previous post about Call of Duty: Infinite Warfare, I said it’s probably the first COD with a truly naval focus. A big part of that is how much flight combat plays into the game, particularly if you decide to do all the side missions.

I think if you just beeline through the main missions the flight combat only shows up in one or two missions, so it’s sort of just one of the many neat distractions that tend to come and go in COD games. Something like half of the the side missions are just air battles though, and that’s where it wore thin for me. Continue reading

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Exploration So Far In Elite Dangerous

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I just crossed the 60-hour mark in Elite Dangerous and even though I don’t consider myself qualified to fully critique it or games like it, I think it’s time I at least put down some observations and general things I’d like to see Frontier Developments improve or change. If you’re one of those people who are still curious or pessimistic about No Man’s Sky, this post might help better inform your expectations of that game.

Even though I’ve done a few posts in the past on PC space flight games, I’m still not really “in-tune” with that genre. I don’t have a great idea of what fans of the “Fight, Trade, Explore” style space game expect from Elite Dangerous or games like it. I don’t know how it scales up compared to games of the past or similar games being made today. More importantly, I haven’t really interacted with other people playing this game so I don’t know what the common grievances have been. Elite Dangerous feels a lot like what I experienced in Frontier: Elite II but with more accessible controls I guess. Still, after 60 hours I find myself wishing for certain things in Dangerous. Consider this a critique with some suggestions from an average newcomer to the series and genre.

Everything I’m about to say has mainly to do with exploration in Elite Dangerous. I haven’t really done trading or bounty hunting at all so I have no idea how those aspects of the game have turned out. I’ve spent pretty much all my time exploring and scanning star systems, so I’m just critiquing what that experience feels like here. Continue reading

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The Lingering Mysteries of No Man’s Sky

As usual The Game Awards, despite the re-branding, was really just another event for game trailers to try to hold up an awards show. I don’t actually know what games won what awards or what they did to celebrate 2014 gaming but we did get a great preview of what’s going on for the first half of 2015.

The most ambitious and in some ways divisive game shown there and at PSX was probably No Man’s Sky. It’s easy to be skeptical of a game that promises a galaxy with literally billions of life-sized planets to explore. Another source of skepticism however has been the content of the trailers. Many people still aren’t sure exactly what the game is or what you do in it. Continue reading

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