Tag Archives: space sim

Exploration So Far In Elite Dangerous

pGXquEXOirqz.878x0.Z-Z96KYq

I just crossed the 60-hour mark in Elite Dangerous and even though I don’t consider myself qualified to fully critique it or games like it, I think it’s time I at least put down some observations and general things I’d like to see Frontier Developments improve or change. If you’re one of those people who are still curious or pessimistic about No Man’s Sky, this post might help better inform your expectations of that game.

Even though I’ve done a few posts in the past on PC space flight games, I’m still not really “in-tune” with that genre. I don’t have a great idea of what fans of the “Fight, Trade, Explore” style space game expect from Elite Dangerous or games like it. I don’t know how it scales up compared to games of the past or similar games being made today. More importantly, I haven’t really interacted with other people playing this game so I don’t know what the common grievances have been. Elite Dangerous feels a lot like what I experienced in Frontier: Elite II but with more accessible controls I guess. Still, after 60 hours I find myself wishing for certain things in Dangerous. Consider this a critique with some suggestions from an average newcomer to the series and genre.

Everything I’m about to say has mainly to do with exploration in Elite Dangerous. I haven’t really done trading or bounty hunting at all so I have no idea how those aspects of the game have turned out. I’ve spent pretty much all my time exploring and scanning star systems, so I’m just critiquing what that experience feels like here. Continue reading

Advertisements
Tagged , , , , , , , , , , , , ,

Late to Space Games Part 3: Frontier Elite II

ross-154

Part 1
Part 2

Frontier: Elite II is one of the most mind-blowing games I’ve ever played, purely on a technical scale. Unlike the first Elite, I’m not just impressed with Frontier just became it came out 21 years ago. It really might be the most technically incredible open-world I’ve ever seen in a video game. It’s also further improved my perspective on what people hope No Man’s Sky will be.

Like the original, Frontier is a free download these days so I really suggest you at least take a look at it. There’s even a high-resolution widescreen version at that link. All that said, I can definitely understand why basically nobody else repeated the absolutely insane scale of Frontier. Its main identifying design decisions really set it up as more of a speculative simulation of space travel than a fun game. Continue reading

Tagged , , , , , , , , , , , , , ,
Quest Board

Knowledge, Fun, and Experience Await

Journalism, Journalists and the World

Making the world relevant to journalists

Stephanie Carmichael

Freelance writer and copy editor / games journalist / blogger extraordinaire

Black Millennials

Cultural Empowerment for Black 20somethings

Ackk Studios

There is something a little unusual going on here...

Drowning In Multimedia

From videogames to TV shows and everything in between

Gamerly Musings

Where failed pitches go to shine.

Malstrom's Articles News

“The game has changed, ... and the way the game is played has to be changed.” -Iwata

Whitney Rhodes

Writer, videographer, journalist, gamer

Ye Olde Nick Suttner Blogge

Somewhere to keep thoughts on things.

The Squadron of Shame Squawkbox

I hear you like games. So do we.