Tag Archives: space simulator

What’s Behind The Cost Of Games: Part Two

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In the responses I’ve seen to No Man’s Sky being priced the same as Uncharted 4 or The Division, people seem to be trying to get to the heart of what actually constitutes a $60 video game. In February I tried to put down some thoughts about the factors that might go into it. After looking at all this I think there are two very important ways in which No Man’s Sky goes against everything customers have come to believe about $60 games, one of which people are discussing and one of which I haven’t really seen mentioned at all. Continue reading

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Space Games Part 4: Elite Dangerous

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The fall Steam deal convinced me (along with probably a lot of other people) to finally check out Elite Dangerous, sort of ending my trek through the series all the way from the 1984 original. I haven’t accomplished a whole lot in this game yet so this is probably gonna be part one of some kind of chronicle. I have to say though, this game is pulling me in probably more than Fallout 4. Continue reading

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Late to Space Games Part 2: Modern Elite Conversions

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Choosing the NES version of the original Elite seems to have greatly impacted my opinion of the game overall, as it makes a few small but crucial design decisions that actually make it a very unique edition. I learned this after trying out some of Elite’s more modern conversions. Compared to the hardcore simulator Elite is supposed to be, the NES version feels much more accessible.

Specifically I tried out Elite: The New Kind — a Windows port released earlier this year, the open-source PC fan remake Oolite, and the iOS clone Unknown. What took me by surprise with the modern PC conversions is how faithful they are to the original game, in more ways than I’d like to be honest. Continue reading

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Late to Space Games Part 1: Elite (1984)

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One game genre that’s mystified me over the years has been space flight simulators. The buzz surrounding No Man’s Sky convinced me to finally plan to investigate them this year. Part of the reason people are so mystified with the game is because it’s part of a genre that almost doesn’t exist on consoles. So, for a while you might see a lot of posts on this blog about space games. I decided to start off with one of the first and probably the most influential — the original 1984 Elite, well, a version of it at least.

On one hand I was always intimidated by how complex the flying mechanics of Wing Commander or X-Wing look. On the other hand I wondered how games about trading goods like Freelancer could ever be fun, even if it is in space. Even the title “Freelancer” sounds like some kind of economics job description that’s anti-fun. It’s one more area that makes PC gaming look much more intimidating than it actually is. I think I made the right decision in starting my trek through this genre basically from the beginning. Continue reading

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