Tag Archives: space trading game

No Man’s Sky: What It Is, What It Isn’t, What It Was Supposed To Be, What I Wanted

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So, No Man’s Sky. It’s out, it’s a real video game, people on the street are playing it, and there’s been a lot of controversy since it launched. I honestly don’t feel like I’ve played it quite enough to do an authoritative review or anything, but I’d rather not fall too far behind the discussion on this one.

The controversy surrounding how No Man’s Sky turned out in my opinion is stemming from three main areas: 1) What the game tries to be versus what people wanted it to be. 2) What Hello Games said would be in the game versus what’s actually in the game. 3) How this game’s creative vision might have been better executed given the first two points. Continue reading

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Exploration So Far In Elite Dangerous

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I just crossed the 60-hour mark in Elite Dangerous and even though I don’t consider myself qualified to fully critique it or games like it, I think it’s time I at least put down some observations and general things I’d like to see Frontier Developments improve or change. If you’re one of those people who are still curious or pessimistic about No Man’s Sky, this post might help better inform your expectations of that game.

Even though I’ve done a few posts in the past on PC space flight games, I’m still not really “in-tune” with that genre. I don’t have a great idea of what fans of the “Fight, Trade, Explore” style space game expect from Elite Dangerous or games like it. I don’t know how it scales up compared to games of the past or similar games being made today. More importantly, I haven’t really interacted with other people playing this game so I don’t know what the common grievances have been. Elite Dangerous feels a lot like what I experienced in Frontier: Elite II but with more accessible controls I guess. Still, after 60 hours I find myself wishing for certain things in Dangerous. Consider this a critique with some suggestions from an average newcomer to the series and genre.

Everything I’m about to say has mainly to do with exploration in Elite Dangerous. I haven’t really done trading or bounty hunting at all so I have no idea how those aspects of the game have turned out. I’ve spent pretty much all my time exploring and scanning star systems, so I’m just critiquing what that experience feels like here. Continue reading

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Space Games Part 4: Elite Dangerous

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The fall Steam deal convinced me (along with probably a lot of other people) to finally check out Elite Dangerous, sort of ending my trek through the series all the way from the 1984 original. I haven’t accomplished a whole lot in this game yet so this is probably gonna be part one of some kind of chronicle. I have to say though, this game is pulling me in probably more than Fallout 4. Continue reading

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Late to Space Games Part 2: Modern Elite Conversions

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Choosing the NES version of the original Elite seems to have greatly impacted my opinion of the game overall, as it makes a few small but crucial design decisions that actually make it a very unique edition. I learned this after trying out some of Elite’s more modern conversions. Compared to the hardcore simulator Elite is supposed to be, the NES version feels much more accessible.

Specifically I tried out Elite: The New Kind — a Windows port released earlier this year, the open-source PC fan remake Oolite, and the iOS clone Unknown. What took me by surprise with the modern PC conversions is how faithful they are to the original game, in more ways than I’d like to be honest. Continue reading

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