Tag Archives: srpg

Tactical RPG Musings Part Three: Stella Glow And Mercenaries Saga 2 Demos

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It seems I was never really the only person wondering what happened to tactical role playing games on portable systems — why we never got a new Final Fantasy Tactics or something like that on the 3DS or Vita. The Vita got a new Disgaea game sure, and I think the 3DS got ports of the Shin Megami Tensei Devil Survivor (is that the right “Devil” title?) games, but it’s nothing like the growth the subgenre saw on the DS and PSP. I spent a little time this week playing demos for a couple more I didn’t realize were on the 3DS that at east try to satiate some of the thirst. Continue reading

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Modern Tactical RPG Musings Part Two: The Possibilities For Japanese Strategy Games On PC

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Last time I gave a quick impression of Lord of Magna for the 3DS while briefly talking about other Japanese tactical RPGs and how they’ve been handled in the western market as of late. These observations along with some interesting solid information I’ve come across has made me start to wonder about the future possibilities for Japanese strategy games in western markets.

I’m starting to wonder if more western PC releases for Japanese strategy games like Valkyria Chronicles and soon Nobunaga’s Ambition might bring those games to more accepting markets. Would the traditional CRPG audience lap up a game like Tactics Ogre? Continue reading

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Modern Tactical RPG Musings Part One: Lord of Magna

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I managed to cut a couple of hours out of my time with The Witcher 3 to look at Lord of Magna: Maiden Heaven which came out for the 3DS back in June. I obviously can’t give anything close to a definitive opinion on the game itself but it’s got me thinking about recent trends in Japanese RPGs in general, kinda like my experience with Lost Dimension. Continue reading

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What’s Happening To Turn-Based Games On Consoles?

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Trying out Lost Dimension for a couple hours gave me an opportunity to think again about why I (and perhaps a lot of other people) have been averse to turn-based Japanese RPGs in recent years. The reasons are complex and probably different for everybody, but I think it’s an interesting issue to look at when you compare them to the massively popular western RPGs on consoles these days. I also coincidentally seem to be putting this up just as Square Enix suggests the possibility the Final Fantasy VII remake might leave behind the original’s turn-based combat system. Continue reading

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