Tag Archives: survival horror

[Halloween 2016] Why/If You Should Play The Original Resident Evil

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For Halloween I’d been meaning to finally grab the HD remaster of the 2002 remake of the original Resident Evil, install it on my laptop, and play it while waiting by my front door to give out candy. The PC version is half-off on the Humble Store as of this writing (still Steam DRM though). I played the 2002 Gamecube version extensively, but spent a little bit with it before Halloween to remind myself just what it was about this game. By many modern standards it might be considered an awful game, but depending on your mindset and expectations it might still be a great game. Continue reading

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Late To The Party: Blood

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While on my trek through old school first person shooters I started getting suggestions for a(nother) 1997 game called Blood. Many seem to consider it the best Build-engine game over Duke Nukem 3D and the original 1997 Shadow Warrior. I can see why they think that, but for some reason I was only able to make it through the first episode (the first seven maps) of Blood before putting it down. Continue reading

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Which Is The Superior Resident Evil 4 Follow-Up?

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I just finished up The Evil Within and might have a Steam user review up in the next few days. It got me thinking about all the third person shooters that have tried to directly take after Resident Evil 4. I’d like to do a full article on that idea someday, but for now I’ll settle for tossing out quick comparisons now that I’ve played all the games I think are candidates.

Evil Within feels like Shinji Mikami’s own attempt to follow-up his seminal 2005 creation that popularized action horror, possibly in response to games like the original Gears of War, Capcom’s own Resident Evil sequels, Shadows of the Damned (which Mikani had a hand in), and the first Dead Space. Those are what I consider to be the main RE4 followers. Continue reading

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I Don’t Think We’ll Get Classic Survival Horror From Capcom Again

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With the 20th anniversary of Resident Evil coming up this year and Capcom partially celebrating it with the release of its remastered version of Resident Evil 0, it’s a natural time to start thinking about where the franchise that popularized horror in video games has gone and where it might go. The first episode of Resident Evil Revelations 2 was one of the things I snagged during the last winter Steam sale and I just finished it up. It’s almost what I’d like a modern RE game to be, but some of its decisions have me convinced today’s Capcom just can’t get away from modern blockbuster video game trends.

I actually don’t remember a whole lot about the first Revelations game which I played through within a rental of the 3DS version, other than the final boss being really tough. The one main sense I and seemingly most people get from both games is that they are mergers of the puzzle-and-exploration focus of the older RE games and the action focus of the newer entries. They’re sort of a bone Capcom is throwing at longtime fans, but in my opinion if Capcom is going to do that, why keep the influences from the newer games? Why not just go all the way and make Revelations a brand new RE in the older style? Continue reading

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“SOMA”: The Scale Between Walking Simulator And Adventure Game

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If you’ve read any review or impression of Frictional Games’ SOMA, you probably know how it isn’t really a horror game. People call it a straight-up adventure game where monsters show up every now and again, possibly to appease the YouTube audience Frictional sort of helped create with Anmesia: The Dark Descent. I agree with those sentiments, but I also think SOMA is just about the right mix of adventure game that I’ve been waiting for.  It also might be the best one of these “not really a game” games I’ve played so far. Continue reading

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We Need To Talk About Hacking Minigames

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By the time I finished Alien: Isolation I had become acutely aware of the criticisms people gave the game a year ago, mainly concerning its surprising length. I’m not gonna go on too much about that, but I did become interested in some of the things the game tried to do in its structure and procedure which weren’t total successes. Continue reading

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Late To The Party: Alien Isolation

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I ended up choosing Alien: Isolation as one of my October horror games for this year and I couldn’t really come up with anything else to write about today. I’m not done with the game yet but I think I’ve seen enough to do an LTTP post about it. I am of course almost exactly a year late on this game (I bought it on a Steam sale back in the spring), so maybe everything I’m about to write is pretty much what everyone else knew about the game by last Halloween. Continue reading

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Indie Game Radar: Banned Memories

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On this blog I’ve repeatedly talked about my affinity for a certain era of 3D graphics, specifically the flat-shaded textureless kind you might see in SEGA Model 1 games like the original Virtua Fighter and are being revived in games like Sky Rogue. There seems to at least be a nascent movement of low-polygon video game art emerging and it may be moving through certain phases so to speak.

Following the popularity of the “Minecraft look” and other low-poly art, I’ve started to see some projects show up that are intentionally trying to look like games made for the original PlayStation. The idea is similar to how Shovel Knight and Oniken specifically want to look like NES games rather than simply “8-bit.” I think the project Back in 1995 is fairly well-known, but I only just heard about Banned Memories and decided to check out the currently public alpha demo. So far I’ve only seen it mentioned by destructoid, Kill Screen, and a bunch of YouTubers. Continue reading

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More Games Should Have Limited Inventory Systems

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Usually I’m in lock step with complaints about how retail games from disparate genres have become increasingly homogeneous these days, but the inventory screen is one thing I actually wish was another part of the generally-accepted concoction. It and the itemization of objects it brings gives players more to think about and makes a game’s world seem deeper. Continue reading

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The Future Of Resident Evil’s Past

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Capcom seems to be pleased with the digital sales of its latest Resident Evil HD remaster which already has fans giddy. I think I want to put out what I’d like to call some realistic expectations for how Capcom might or might not build on this.

Mostly, my expectations are based on what Capcom is actually willing to do from a technology and production standpoint. It’s a little easier to see what potential re-releases might do better commercially, but it’s definitely not as easy as flipping an “HD remaster” switch on any given game, especially when you’re talking about games this old. Continue reading

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