Tag Archives: survival horror

Late to the Party: Detention

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The Xbox Game Pass deals from this year tied into a collaboration with EA, netting subscribers a few weeks of EA’s Origin Access Basic. As the only game I played during the latter subscription, I decided to finally try out Red Candle Games’ 2017 horror adventure game Detention. I didn’t pay much attention to it when it first came out but I asked around upon seeing it on Origin Access, and heard it was great and only took a few hours.

I went in expecting a low-budget walking simulator that might have an interesting storyline. What I got was a much deeper horror adventure game that reminded me of obscure Japanese 2D horror games from the 90’s like Twilight Syndrome or the original Clock Tower with maybe a bit of western point n’ click graphic adventure games from the same era… only Taiwanese. Continue reading

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Late to the Party: Metro 2033 and Last Light

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With Metro Exodus out this year I decided to get through the previews two games in the trilogy of post-apocalyptic horror-themed first person shooters — Metro 2033 and Metro Last Light, both of which had been sitting on my Steam backlog for ages. If nothing else, I gotta say more developers should think about making games based on novels. Continue reading

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Why I Played Resident Evil 2 For Almost 100 Hours

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I logged almost 100 hours on Capcom’s remake of Resident Evil 2 in the month since it came out, so I have to write something about it.

In today’s world where companies like BioWare which were known for linear role-playing games like Baldur’s Gate are now shipping online loot-fests like Anthem, the game I drop 100 hours on is the one where you can actually get to the credits in around eight hours. I’m still wondering how Capcom can devote hefty production values to games like Resident Evil and Devil May Cry V when they don’t really have recurring revenue streams but do have definitive “endings” that players can reach quickly. The last couple Resident Evil games — this remake and 2017’s Resident Evil 7, prove in my experience at least that design around replayability can count for a lot. Continue reading

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Late to the Party: Resident Evil 3

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With the remake of Resident Evil 2 coming up (the demo to which just came out as I’m typing this), I decided to go ahead and play through the 1999 PS1 game Resident Evil 3 for the first time. I’d grabbed it on a PlayStation Network sale for like a buck a while back and it was the last mainline Resident Evil game I hadn’t played.

We like to think of the older games in this series as more focused on survival horror because of their fixed camera angles and “tank” controls, as opposed to the dynamic cameras and completely action-focused gameplay of the more recent entries following Resident Evil 4. The truth is that trend started with the original 1998 version of RE2, and seems to have continued with RE3. I just don’t know if that was a wise decision with that old control scheme. Continue reading

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Paratopic And The Low-Poly Adventure Game Trend

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Before the year was over with, one game I wanted to wrap up was Paratopic — from what I can see part of a trend of adventure games (or walking simulators if you wanna call them that) which evoke the style of late 90’s 3D video games. This one in particular does some subtle yet special things I think show a good understanding of what people actually want out of this new “wave” of interactive art.

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[Halloween 2016] Why/If You Should Play The Original Resident Evil

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For Halloween I’d been meaning to finally grab the HD remaster of the 2002 remake of the original Resident Evil, install it on my laptop, and play it while waiting by my front door to give out candy. The PC version is half-off on the Humble Store as of this writing (still Steam DRM though). I played the 2002 Gamecube version extensively, but spent a little bit with it before Halloween to remind myself just what it was about this game. By many modern standards it might be considered an awful game, but depending on your mindset and expectations it might still be a great game. Continue reading

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Late To The Party: Blood

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While on my trek through old school first person shooters I started getting suggestions for a(nother) 1997 game called Blood. Many seem to consider it the best Build-engine game over Duke Nukem 3D and the original 1997 Shadow Warrior. I can see why they think that, but for some reason I was only able to make it through the first episode (the first seven maps) of Blood before putting it down. Continue reading

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Which Is The Superior Resident Evil 4 Follow-Up?

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I just finished up The Evil Within and might have a Steam user review up in the next few days. It got me thinking about all the third person shooters that have tried to directly take after Resident Evil 4. I’d like to do a full article on that idea someday, but for now I’ll settle for tossing out quick comparisons now that I’ve played all the games I think are candidates.

Evil Within feels like Shinji Mikami’s own attempt to follow-up his seminal 2005 creation that popularized action horror, possibly in response to games like the original Gears of War, Capcom’s own Resident Evil sequels, Shadows of the Damned (which Mikani had a hand in), and the first Dead Space. Those are what I consider to be the main RE4 followers. Continue reading

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I Don’t Think We’ll Get Classic Survival Horror From Capcom Again

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With the 20th anniversary of Resident Evil coming up this year and Capcom partially celebrating it with the release of its remastered version of Resident Evil 0, it’s a natural time to start thinking about where the franchise that popularized horror in video games has gone and where it might go. The first episode of Resident Evil Revelations 2 was one of the things I snagged during the last winter Steam sale and I just finished it up. It’s almost what I’d like a modern RE game to be, but some of its decisions have me convinced today’s Capcom just can’t get away from modern blockbuster video game trends.

I actually don’t remember a whole lot about the first Revelations game which I played through within a rental of the 3DS version, other than the final boss being really tough. The one main sense I and seemingly most people get from both games is that they are mergers of the puzzle-and-exploration focus of the older RE games and the action focus of the newer entries. They’re sort of a bone Capcom is throwing at longtime fans, but in my opinion if Capcom is going to do that, why keep the influences from the newer games? Why not just go all the way and make Revelations a brand new RE in the older style? Continue reading

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“SOMA”: The Scale Between Walking Simulator And Adventure Game

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If you’ve read any review or impression of Frictional Games’ SOMA, you probably know how it isn’t really a horror game. People call it a straight-up adventure game where monsters show up every now and again, possibly to appease the YouTube audience Frictional sort of helped create with Anmesia: The Dark Descent. I agree with those sentiments, but I also think SOMA is just about the right mix of adventure game that I’ve been waiting for.  It also might be the best one of these “not really a game” games I’ve played so far. Continue reading

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