Tag Archives: system shock 2

[Game Awards 2016] So What Is Prey?

Like usual I pretty much skipped this year’s Game Awards and just caught the trailers as they appeared. I thought they looked pretty great. I’m hyped for The Legend of Zelda: Breath of the Wild. I’m not sure yet what to think of Mass Effect: Andromeda, I’d really like to get a better sense of that game’s scale. I’m not going to say anything about Death Stranding until I see an actual game being played. The one game I actually have something to say on though is Prey.

Based on Game Informer’s nine-minute demo, Prey looks like it could be a terrific game of a type we haven’t seen in a long time, but it might be tough for some people to figure out why. Continue reading

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“SOMA”: The Scale Between Walking Simulator And Adventure Game

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If you’ve read any review or impression of Frictional Games’ SOMA, you probably know how it isn’t really a horror game. People call it a straight-up adventure game where monsters show up every now and again, possibly to appease the YouTube audience Frictional sort of helped create with Anmesia: The Dark Descent. I agree with those sentiments, but I also think SOMA is just about the right mix of adventure game that I’ve been waiting for.  It also might be the best one of these “not really a game” games I’ve played so far. Continue reading

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Solarix And Other Indie Immersive Sim Games

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If you didn’t see it in the notes previously, I reviewed a little game called Solarix last week for Paste Magazine. As I wrote in the review, I see it as kind of the beginning of a possible wave of immersive simulators from indie developers. I imagine that’s a relatively difficult and expensive type of game to make, but it seems like we’re finally getting there. Continue reading

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More Games Should Have Limited Inventory Systems

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Usually I’m in lock step with complaints about how retail games from disparate genres have become increasingly homogeneous these days, but the inventory screen is one thing I actually wish was another part of the generally-accepted concoction. It and the itemization of objects it brings gives players more to think about and makes a game’s world seem deeper. Continue reading

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