Tag Archives: The Legend of Zelda

More Games Are Using Compasses Instead of Minimaps


I’ve started to notice that open-world games coming out in 2017 and 2018 are getting rid of the minimap in favor of a quest compass like the one Bethesda uses for Fallout and Elder Scrolls games. I think the compass is preferable to the minimap, but doesn’t solve a fundamental problem with pathfinding and quest design in these games. Continue reading

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What Cooking In Zelda Breath Of The Wild Gets Right


I haven’t had free time to do much else but play Zelda: Breath of the Wild so I guess I can talk about something else in it this week, like why I enjoy its cooking system so much compared crafting systems in other games.

When I start up a new blockbuster game, particularly a role-playing game, one of the things I dread being introduced to is the crafting system. Seemingly every game has to have one these days but the majority either feel like a needless stop on game progress or something I can just completely ignore. Mainly, Breath of the Wild does two things to make its cooking system, which is basically a crafting system, more enjoyable and rewarding. Continue reading

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What Q1 2017 Means, And Zelda’s Use Of Geography


My time over the last few weeks has been taken up by Zelda and a few other relatively big things going on in my life. I guess I can take a moment though to at least say something about my time with Zelda and look back at what has been an uncommonly good first quarter of the year in video games.

It almost feels like a fall release schedule in that there has simply been too much new stuff for any one person to play thoroughly, between Gravity Rush 2Yakuza 0Resident Evil 7NiohNier: AutomataHorizon: Zero DawnMass Effect: Andromeda, and The Legend of Zelda: Breath of the Wild. What’s interesting to look at though is that it has been an uncommonly good quarter for console games. Of what I mentioned, only RE7, Nier, and Andromeda have PC versions. If I’d been able to play these games I would have actually gotten some use out of my consoles. Possibly more important though is that this quarter likely signifies 2017 as sort of the year Japanese console games came back. Continue reading

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My Reactions To Different Weapon Durability Systems


Undoubtedly the most divisive feature in The Legend of Zelda: Breath of the Wild has been its weapon degradation system. The discussion over it has gotten me looking back at how I’ve reacted to weapon degradation in previous games only to find it hasn’t been a uniform reaction at all.

In short, weapon degradation is one of those things that in the context of game design is just a tool to be used in different ways. Different developers may use it to different effects for different kinds of games. Like open-worlds in general or quick-time events or whatever else, I don’t believe weapon degradation is universally good or bad. Continue reading

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What Separates Zelda: Breath of the Wild and Horizon: Zero Dawn From Other Games?


With lots of hype comes lots of scrutiny. As of this writing I haven’t touched either Nintendo’s The Legend of Zelda: Breath of the Wild or Sony’s Horizon: Zero Dawn, and before I (or you) do I think it would be good to examine that scrutiny and think about what each game needs to do to rise above it. Continue reading

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Nintendo Switch Launch Period Speculation


So the time has come. Everybody even remotely interested in Nintendo is probably gonna be up Thursday night (North American time) for Nintendo’s full reveal of its launch plans for its next major hardware platform, the Switch. That’s less than two months out and only just now getting answers on crucial details like price and launch lineup. Rumors and predictions are all over the place.

I don’t think I have any predictions on the system itself that will significantly differ from what all the major publications are probably already saying: the most likely price is $250 USD, the likely date is the weekend of March 18th, and it’s looking increasingly likely that The Legend of Zelda: Breath of the Wild will make it to launch in Japan and North America. My previous posts on the Switch have also pretty much laid out what I think may happen to the platform long-term. That still leaves a lot of questions to consider for the launch period games though. Continue reading

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Zelda’s Ongoing Timeline Wars


Pretty much as soon as the footage started rolling at E3 for The Legend of Zelda: Breath of the Wild, did fan speculation about its place in the franchise’s overall timeline and lore begin. Personally, I’ve stopped caring about the timeline in itself, but the continual heated and lively discussion surrounding it is still a point of interest, and I find myself wondering about how Nintendo decided to handle it. Continue reading

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Beginnings And Memories With The Legend of Zelda


So the Zelda series turned 30 (in Japan) this past weekend. In the past I’ve already done a couple significant posts explaining my opinions on the series overall. They’re pretty fitting for this occasion. One thing I never really did on this site though was go over my initial experiences with and introduction to the Zelda games.

The subject fits right in with the second post I linked above, about why I personally like A Link to the Past above any of the other entries in the series. If you don’t want to read the posts above, I basically said it was the most advanced Zelda game made before they started getting over-informative about where things are and what you’re supposed to do. It’s still a beautiful-looking game with great atmosphere where you’re tossed into the world and trusted to find and decipher its secrets largely on your own. I think that atmosphere was enhanced by the nature of my first real experience playing ALTTP. Continue reading

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Super Metroid Should Be Nintendo’s Next 3DS Remake


While playing The Legend of Zelda: A Link Between Worlds, which has taken up all my gaming time for the last couple weeks, it was brought to my attention that Nintendo should definitely give the same treatment to Super Metroid. ALBW is basically A Link to the Past 2 right (that’s what its Japanese title translates to)? Why not Super Metroid 2?

Nintendo’s been in the habit of remaking its classics on 3DS and Metroid probably makes the most sense as another candidate. This is true both looking at the 3DS itself and where the Metroid franchise is right now.

Metroid is stuck in Nintendo’s doghouse alongside Star Fox and F-Zero as franchises that can’t guarantee the sales numbers of Mario, Pokémon, Mario Kart, or even Animal Crossing. The disappointing Metroid Other M didn’t help things either. Someone at Nintendo is probably mulling over what to do with the franchise. The best course of action if you ask me is probably another 2D entry for the 3DS.

Aside from being Nintendo’s strongest platform right now, the 3DS has supported entries of a lot of the company’s less major intellectual properties like Mario & Luigi and Fire Emblem, and sales on the 3DS saved the latter franchise from cancellation. The Metroid Prime series also kind of ran its course, and with Other M’s performance nobody really knows what to do with 3D Metroid on consoles right now. 2D on handhelds however is still reliable. I could just be saying this though because I’m mad Nintendo hasn’t done a 2D Metroid since Zero Mission on the Game Boy Advance almost a decade ago.

I just don’t see why they didn’t make one on the original DS seeing how well the Castlevania games were doing on that platform. Put the map and Samus’s suit interface on the bottom screen and you’ve got a nifty new control scheme for the franchise. It only makes more sense on the 3DS.

I think the reason Super Metroid in particular makes the most sense for the ALBW treatment is because of its similar structure — it’s another game about traversing an open environment while collecting better equipment. The one important difference is that it’s side-scrolling. Nintendo could recycle the same world map like it did ALTTP’s but rearrange the items and room locks — essentially remix Super Metroid.  The graphics could be an even more interesting upgrade.

I understand the reason ALTTP fit the 3DS so well is because of the game’s focus on varying elevations seen from a top-down perspective. I’d imagine the effect for a side scrolling game would translate into moving things into the foreground or background — perhaps having doors that lead there, and thus to new environments. Why doesn’t Nintendo pull a Castlevania Symphony of the Night and add an inverted version of the world? There’s just so much potential there.

I guess Metroid II: The Return of Samus is another candidate for the same treatment (by the same token so is Link’s Awakening). If you ask me, I think Nintendo could get Metroid Prime working on the 3DS. The in-visor view would be nice on the 3D screen, and the Gamecube games are already designed to use only one analog stick. There are really a lot of games that could work well on the 3DS though.


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