Tag Archives: tom clancy’s the division

Your Dungeon-Looting Preference: Part Two

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Over the last several months I’ve been trying Tom Clancy’s: The Division on and off, and with Destiny 2 coming along I guess I can talk about loot-oriented action RPGs again. I might have use for a new one, but I think I’m conflicted about The Division. Continue reading

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Are Fewer, Longer-Lived AAA Games Really A Bad Thing?

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News has been coming out that October 2016 was a bit of a disappointment for sales expectations of some blockbuster video games. One narrative trying to explain why suggests that the transition to games-as-a-service is giving some older games longer tails, cannibalizing new ones. If this is what’s happening (there are other explanations), I’m honestly not sure whether it’s a bad thing or a correction I’ve been waiting to see for years.

US retail and UK retail are reporting disappointing numbers for games like Dishonored 2Watch Dogs 2Call of Duty: Infinite Warfare, or Titanfall 2, despite critics receiving those games quite positively. There could be a lot of explanations: particular things going on with each individual game (like Titanfall 2 coming out in-between Battlefield 1 and Infinite Warfare), or particular things going on in the UK retail market or the US retail market. A convenient one however has been that the push to present blockbuster games as services people play and pay into for longer periods of time is giving those people less time to play every new big game that comes out. Continue reading

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Black Friday 2016 Was A Surprise For PC Gaming

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I have to admit video game-related Black Friday sales (Black Week really) seriously caught me off guard this year. I ended up grabbing several high-profile 2016 games I didn’t think I was going to bother buying any time soon. Originally I didn’t have many planned Black Friday targets, but from my perspective this year seems very different from previous years, mainly in regards to sales for PC games. Continue reading

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Does Games-As-A-Service Have To Be Multiplayer?

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It looks like Tom Clancy’s The Division is going to be Ubisoft’s next Assassin’s Creed II — that is, the next template for its games going forward. If it wasn’t already obvious enough, this seems to seal the deal that blockbuster video games are headed towards a service model primarily made of online games customers keep paying into. It’s probably smart business but it’s also to the dismay of people who don’t care about online or multiplayer games. I’m starting to wonder if there’s a service-based path for those consumers too. Continue reading

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