News has been coming out that October 2016 was a bit of a disappointment for sales expectations of some blockbuster video games. One narrative trying to explain why suggests that the transition to games-as-a-service is giving some older games longer tails, cannibalizing new ones. If this is what’s happening (there are other explanations), I’m honestly not sure whether it’s a bad thing or a correction I’ve been waiting to see for years.
US retail and UK retail are reporting disappointing numbers for games like Dishonored 2, Watch Dogs 2, Call of Duty: Infinite Warfare, or Titanfall 2, despite critics receiving those games quite positively. There could be a lot of explanations: particular things going on with each individual game (like Titanfall 2 coming out in-between Battlefield 1 and Infinite Warfare), or particular things going on in the UK retail market or the US retail market. A convenient one however has been that the push to present blockbuster games as services people play and pay into for longer periods of time is giving those people less time to play every new big game that comes out. Continue reading