Tag Archives: ubisoft

In Lea Monde Interview, Ubisoft Hints At Changing Direction

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Apparently last week Le Monde published an interview where Ubisoft outlined how it might be changing how it designs its open-world games in the future. The article is in French but NeoGAF moderator Stumpokapow translated it and offered some main bullet points.

The overall jist seems to be that Ubisoft wants to make its future open-world games even less linear and offer players more freedom, with less focus on the scripted story segments that have run through games like Assassin’s Creed II or Far Cry 3. Personally, I think this is what Ubisoft should have always been doing. If you look back at some previous posts of mine you might see that I’ve had issues with how Ubisoft does open-world games. Many may disagree with me. Continue reading

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Far Cry 4 vs Metal Gear Solid V

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Until I could rent it on PS4 a game I’d been curious about was Far Cry 4. I’ve made more than one post about it or mentioning it along with my hopes an fears about the game, but never went and bought it. I found a lot to like in Far Cry 3 but generally wasn’t enthusiastic about how safe and conventional its design felt compared to the flawed gem that was Far Cry 2. A bigger reason though is because in a lot of ways, Metal Gear Solid V: The Phantom Pain is the Far Cry game I’ve always wanted. Continue reading

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Rainbow Six Siege And My Issues With Online Shooters

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I decided I was done with player versus player games quite a while ago, but Rainbow Six Siege was getting so much good word of mouth I had to at least rent it for a few hours. That word suggested it might be the kind of game I’ve been looking for to possibly get me back into PvP shooters. I don’t have PlayStation Plus but I was under the impression the game had some modes that could be played against AI opponents. To be truthful I didn’t have enough time to take a full tour of that part of the game, and I’m not sure it gives a good impression of whether normal multiplayer would be enjoyable. Continue reading

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Grow Home: The Most Old-Style 3D Platformer

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I haven’t been playing a lot of Super Mario 3D World recently, but thinking about it and why I was excited enough to make it my first Wii U game purchase brought to my mind the rarity of 3D platformers in this era. That also kind of gives me an opportunity to write a bit about Ubisoft’s Grow Home if you still haven’t played it. Continue reading

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I Want MGSV To Be The Next AAA Game Everyone Copies

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Maybe I’ve said it in previous posts before, but I think it’s about time we saw an increase in sandbox shooters. When I say “sandbox,” I don’t mean games that give you a huge open world with a bunch of junk to collect. I mean games that put you in the middle of map, give you some objectives, and say “go.”

The reason I bring this up is because Metal Gear Solid V just might be the initiator of trend that could resurrect this type of design in tactical games. Release date lists for the next 12 months or so contain a handful of games that could get the ball rolling. Continue reading

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Does Games-As-A-Service Have To Be Multiplayer?

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It looks like Tom Clancy’s The Division is going to be Ubisoft’s next Assassin’s Creed II — that is, the next template for its games going forward. If it wasn’t already obvious enough, this seems to seal the deal that blockbuster video games are headed towards a service model primarily made of online games customers keep paying into. It’s probably smart business but it’s also to the dismay of people who don’t care about online or multiplayer games. I’m starting to wonder if there’s a service-based path for those consumers too. Continue reading

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What “Ancient Egypt” Actually Entails For Assassin’s Creed

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I don’t intend to go really deep into speculation about what the recently confirmed upcoming Assassi’s Creed game focused on ancient Egypt will be like. I kind of just want to bring up some details about the setting some people might not realize, details that separate it from just about everything else the Creed games have done up to this point.

The land of the Pharos is a pretty different setting for a Creed game. Other than the original title, this codenamed “Assassin’s Creed ‘Empire'” would be the first mainline one not centered on western civilization. That not only potentially brings an entirely different color to the main Creed games, but also opens it up to a much greater span of history. Continue reading

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Is Witcher 3 The Next Game Everybody Wants To Imitate?

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I still don’t quite know what to think of information on an upcoming Assassin’s Creed game being broken on 4chan of all places, but one thing did catch my eyes — the mention in that 4chan thread of a desire for a “Witcher-feel” in the game. All I could think upon reading that was “here we go.”

I guess I should have expected it. The Witcher 3 has been named game of the year by over 150 publications (and this blog) for 2015. It’s the hot new game everybody likes. Of course it would become the next secret sauce everybody else is trying to capture. Even if the 4chan thread itself was bunk, we still might see other developers make similar desires known in the near future. Everybody should definitely be learning from good games including Witcher 3, but when big developers say they want to be like this good game or that good game, in my opinion they usually end up missing the point of why those games are good. Continue reading

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Video Game Anniversaries That Will Occur in 2016

Here it is — the list of what gaming-related anniversaries I found are taking place in 2016. This year is a big one too. A lot of major franchises are celebrating major anniversaries, to the point where some other websites have already taken notice. Red Bull in particular is totally on it. Many publishers of these major games have already begun to mark the anniversaries with new game releases too.

Part of this is because 2016 marks a major anniversary for at least two past console cycle transitions. This year it will have been 15 years since 2001, which was not only when the Gamecuube and original Xbox launched, but also when the PS2 received an absolutely monstrous lineup that included the beginnings of some franchises and major entries in others. 20 years ago was 1996 which was a transformative year in 3D video game design — three of the most influential 3D games came out that year. 1991, 1986, and 1981 also saw some major beginnings and landmarks a lot of people might not notice today. Continue reading

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[E3 2015] I Really Don’t Want Ubisoft To Screw Up Ghost Recon Wildlands

If Ghost Recon: Wildlands turns out to be everything people are saying it is right now, it could be one of my personal top debuts of E3 2015. I’m serious, even after everything I’ve gotten sick and tired of from Ubisoft. I’m not ready to say the publisher’s games are turning a corner and that new hardware is actually letting them innovate a bit, I’m just saying at least one new game looks like the evolution I’ve always wanted to see. Continue reading

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