Tag Archives: ubisoft

Your Dungeon-Looting Preference: Part Two

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Over the last several months I’ve been trying Tom Clancy’s: The Division on and off, and with Destiny 2 coming along I guess I can talk about loot-oriented action RPGs again. I might have use for a new one, but I think I’m conflicted about The Division. Continue reading

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What I’m Looking For At The E3 2017 Conferences.

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This is an odd E3 when it comes to hardware hype vs software hype. Nintendo has revealed and launched a new hardware platform between E3s, and Micrsooft is unveiling the first step in its plan for incremental hardware upgrades. Otherwise though it’s gonna be one of those E3s that’s mostly just about games.

With predictions about, all I can really do is talk about what I’d personally like to see from each company presenting there, what it would take to get me to buy into each platform being presented. Continue reading

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What Mid-2000’s Blockbuster Games Might Come To GOG Next?

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This post has been updated.
Bethesda Softworks just let Fallout 3Fallout New Vegas, and Elder Scrolls IV: Oblivion onto GoodOldGames to be bought and played without any DRM. This is a surprising addition to a trend Electronic Arts evoked last year — that of blockbuster games from the previous console generation becoming old enough to be considered “Good Old.” What could be next? Continue reading

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Hopes And Fears For Far Cry 5

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So Ubisoft this week unveiled Far Cry 5 and the shocking centerpiece of the game is its setting — the franchise known for bringing players to dangerous exotic locales is trying to create one within the United States. There’s a lot of potential for and nuance there you can already read about in articles like this one or this one. USGamer already has a couple pieces up about the pitfalls Ubisoft might fall into based on what we’ve seen from it in the past. Those two kind of bring up the subject I keep thinking about when I read about FC5 — how different is it actually going to play compared to the last few entries?

To me this feels pretty similar to what Battlefield and Call of Duty did with their drastic shifts in setting, but I don’t think that’s enough to make the game feel different. Continue reading

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Can Ghost Recon Wildlands Be The Next Step In Mainstream Open-World Games? [Open Beta Impressions]

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I’m not one for open betas but Ghost Recon Wildlands is one game I’ve been cautiously optimistic about pretty much since Ubisoft first revealed it at E3 2015. I have high hopes for it, for what it could mean for open-world games going forward. As of this writing I’ve only tried the beta for a few hours but I think the game accomplishes some key things I want to see in more games, even if this game doesn’t nail everything perfectly in the end. Continue reading

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In Lea Monde Interview, Ubisoft Hints At Changing Direction

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Apparently last week Le Monde published an interview where Ubisoft outlined how it might be changing how it designs its open-world games in the future. The article is in French but NeoGAF moderator Stumpokapow translated it and offered some main bullet points.

The overall jist seems to be that Ubisoft wants to make its future open-world games even less linear and offer players more freedom, with less focus on the scripted story segments that have run through games like Assassin’s Creed II or Far Cry 3. Personally, I think this is what Ubisoft should have always been doing. If you look back at some previous posts of mine you might see that I’ve had issues with how Ubisoft does open-world games. Many may disagree with me. Continue reading

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Far Cry 4 vs Metal Gear Solid V

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Until I could rent it on PS4 a game I’d been curious about was Far Cry 4. I’ve made more than one post about it or mentioning it along with my hopes an fears about the game, but never went and bought it. I found a lot to like in Far Cry 3 but generally wasn’t enthusiastic about how safe and conventional its design felt compared to the flawed gem that was Far Cry 2. A bigger reason though is because in a lot of ways, Metal Gear Solid V: The Phantom Pain is the Far Cry game I’ve always wanted. Continue reading

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Rainbow Six Siege And My Issues With Online Shooters

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I decided I was done with player versus player games quite a while ago, but Rainbow Six Siege was getting so much good word of mouth I had to at least rent it for a few hours. That word suggested it might be the kind of game I’ve been looking for to possibly get me back into PvP shooters. I don’t have PlayStation Plus but I was under the impression the game had some modes that could be played against AI opponents. To be truthful I didn’t have enough time to take a full tour of that part of the game, and I’m not sure it gives a good impression of whether normal multiplayer would be enjoyable. Continue reading

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Grow Home: The Most Old-Style 3D Platformer

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I haven’t been playing a lot of Super Mario 3D World recently, but thinking about it and why I was excited enough to make it my first Wii U game purchase brought to my mind the rarity of 3D platformers in this era. That also kind of gives me an opportunity to write a bit about Ubisoft’s Grow Home if you still haven’t played it. Continue reading

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I Want MGSV To Be The Next AAA Game Everyone Copies

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Maybe I’ve said it in previous posts before, but I think it’s about time we saw an increase in sandbox shooters. When I say “sandbox,” I don’t mean games that give you a huge open world with a bunch of junk to collect. I mean games that put you in the middle of map, give you some objectives, and say “go.”

The reason I bring this up is because Metal Gear Solid V just might be the initiator of trend that could resurrect this type of design in tactical games. Release date lists for the next 12 months or so contain a handful of games that could get the ball rolling. Continue reading

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