Tag Archives: zelda

Zelda Ocarina of Time At 20: A Legacy of Open-World Games

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Like I said in my January post about gaming anniversaries for 2018, 1998 was 20 years ago, and it bore witness to an unusual number of landmark releases. Probably the most critically acclaimed one of all turns 20 this week — The Legend of Zelda: Ocarina of Time. By many accounts it’s still the best-reviewed video game ever, and a lot of what’s in modern 3D action adventure games owes something to it.

One game from this year I can’t help but compare Ocarina to is actually Red Dead Redemption II. I see a lot in common between them in terms of both the public perception and the actual characteristics of each game. Continue reading

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Why I Couldn’t Make A Game Of The Year List This Year (It’s Really Just Zelda)

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The simple truth is, I finished way too few games that came out in 2017.

As of writing this I just finished Resident Evil 7 and never even touched YakuzaNierGravity RushNiohCuphead, and probably a lot else I can’t think of right now. I played a few hours of Persona 5 and Horizon: Zero Dawn, and might get started on Evil Within 2 right after I finish typing.

I did play through some good games in 2017. Overall I think this year was another good one to follow up 2015 and 2016. Games — particularly big-budget games and console games, are in the middle of a stride right now after what I saw as a sort of slump between 2012 and 2014. Very notable has been the comeback of Japanese third party console games — the ones I just said I hadn’t played, after people had been wondering where they’d gone since around 2005. That many of these games are only for PlayStation 4 or PlayStation 4 and PC, has also brought upon nostalgia for the era when people bought the original PlayStation and the PlayStation 2 for all their Japanese exclusives.

Nintendo’s first party output for the Switch in 2017 was a whirlwind. Putting such strong first party support into the Wii U which few people even bought allowed it to pump the Switch’s first year with ports from the Wii U which to most people were effectively new games. Really though, despite how great the games I played this year were (which I’ll get to further down), nothing came close to The Legend of Zelda: Breath of the Wild for me.

I didn’t want to bother with ranking everything I played this year because when I thought about my favorite games of 2017, I asked myself “What 2017 game would I play right now, ignoring everything else like my backlog?” Zelda is pretty much the only answer I have. Continue reading

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Zelda Breath of the Wild is a Case Study in Game Tutorials

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You know what else The Legend of Zelda: Breath of the Wild gets right that so many other open-world games miss? The tutorial.

I’ve heard very little mention of how the game’s initial area: The Great Plateau, does such a great job of being a thick tutorial without actually feeling like a tutorial. It’s worth comparing it to how a lot of other modern games, particularly open-world games. Continue reading

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What Cooking In Zelda Breath Of The Wild Gets Right

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I haven’t had free time to do much else but play Zelda: Breath of the Wild so I guess I can talk about something else in it this week, like why I enjoy its cooking system so much compared crafting systems in other games.

When I start up a new blockbuster game, particularly a role-playing game, one of the things I dread being introduced to is the crafting system. Seemingly every game has to have one these days but the majority either feel like a needless stop on game progress or something I can just completely ignore. Mainly, Breath of the Wild does two things to make its cooking system, which is basically a crafting system, more enjoyable and rewarding. Continue reading

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What Q1 2017 Means, And Zelda’s Use Of Geography

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My time over the last few weeks has been taken up by Zelda and a few other relatively big things going on in my life. I guess I can take a moment though to at least say something about my time with Zelda and look back at what has been an uncommonly good first quarter of the year in video games.

It almost feels like a fall release schedule in that there has simply been too much new stuff for any one person to play thoroughly, between Gravity Rush 2Yakuza 0Resident Evil 7NiohNier: AutomataHorizon: Zero DawnMass Effect: Andromeda, and The Legend of Zelda: Breath of the Wild. What’s interesting to look at though is that it has been an uncommonly good quarter for console games. Of what I mentioned, only RE7, Nier, and Andromeda have PC versions. If I’d been able to play these games I would have actually gotten some use out of my consoles. Possibly more important though is that this quarter likely signifies 2017 as sort of the year Japanese console games came back. Continue reading

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My Reactions To Different Weapon Durability Systems

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Undoubtedly the most divisive feature in The Legend of Zelda: Breath of the Wild has been its weapon degradation system. The discussion over it has gotten me looking back at how I’ve reacted to weapon degradation in previous games only to find it hasn’t been a uniform reaction at all.

In short, weapon degradation is one of those things that in the context of game design is just a tool to be used in different ways. Different developers may use it to different effects for different kinds of games. Like open-worlds in general or quick-time events or whatever else, I don’t believe weapon degradation is universally good or bad. Continue reading

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Zelda’s Ongoing Timeline Wars

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Pretty much as soon as the footage started rolling at E3 for The Legend of Zelda: Breath of the Wild, did fan speculation about its place in the franchise’s overall timeline and lore begin. Personally, I’ve stopped caring about the timeline in itself, but the continual heated and lively discussion surrounding it is still a point of interest, and I find myself wondering about how Nintendo decided to handle it. Continue reading

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[E3 2016] Conference Round-Up

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I’m gonna see if I can cram all my thoughts from all Monday’s and Tuesday’s E3 2016 presentations, so I’ll try to keep each subject brief. I won’t go over every press conference, just the games I’m actually interested in playing (not necessarily the only ones I think look good) along with some more general thoughts. Continue reading

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Beginnings And Memories With The Legend of Zelda

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So the Zelda series turned 30 (in Japan) this past weekend. In the past I’ve already done a couple significant posts explaining my opinions on the series overall. They’re pretty fitting for this occasion. One thing I never really did on this site though was go over my initial experiences with and introduction to the Zelda games.

The subject fits right in with the second post I linked above, about why I personally like A Link to the Past above any of the other entries in the series. If you don’t want to read the posts above, I basically said it was the most advanced Zelda game made before they started getting over-informative about where things are and what you’re supposed to do. It’s still a beautiful-looking game with great atmosphere where you’re tossed into the world and trusted to find and decipher its secrets largely on your own. I think that atmosphere was enhanced by the nature of my first real experience playing ALTTP. Continue reading

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Video Game Anniversaries That Will Occur in 2016

Here it is — the list of what gaming-related anniversaries I found are taking place in 2016. This year is a big one too. A lot of major franchises are celebrating major anniversaries, to the point where some other websites have already taken notice. Red Bull in particular is totally on it. Many publishers of these major games have already begun to mark the anniversaries with new game releases too.

Part of this is because 2016 marks a major anniversary for at least two past console cycle transitions. This year it will have been 15 years since 2001, which was not only when the Gamecuube and original Xbox launched, but also when the PS2 received an absolutely monstrous lineup that included the beginnings of some franchises and major entries in others. 20 years ago was 1996 which was a transformative year in 3D video game design — three of the most influential 3D games came out that year. 1991, 1986, and 1981 also saw some major beginnings and landmarks a lot of people might not notice today. Continue reading

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