The Vanishing of Ethan Carter: Something More


Last week I blasted through The Vanishing of Ethan Carter in a few sittings. It’s great. In a lot of ways it’s the kind of game I’ve wanted for a while. I just wish there was more of Ethan Carter. Continue reading

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Steam’s New Face: Curate the Curators?

Barely days after Steam shows its new face it’s become apparent the curators are the new emerging power in the game of discoverability. This early on Valve is probably standing by to see what should be done in response, but trends can already be seen.

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Steam’s New Face: Distribution And Indie Trends

A little over a day into this brave new world of Steam curation and I’m already seeing interesting developments and observations come about. It’s really opened my eyes in terms of how the indie game market has operated compared to the traditional AAA game market.

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Square Enix on Windows

Depending on how much you’ve been watching Steam’s release lists these past few months, you may have noticed more and more mainline Final Fantasy games showing up on it (along with other slightly unexpected Japanese games). There are factors in play you can look at to maybe guess what’s likely to come next from Square Enix on Windows.

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Kingdom Come Deliverance: The First Next-Gen Immersive Sim?

If you’ve kept up with PC-focused gaming websites you probably know about Kingdom Come: Deliverance. I’m posting here about it now because I only just now caught all its recent gameplay footage which has quickly placed the game among my most anticipated for next year.

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Incoming: What Call of Duty Could Learn From Arcade Games


Call of Duty could really stand to learn something from games like Rage Software’s 1998 Incoming. Playing it again made me realize how long it’s been since I played an arcade shooter, and how they accomplish a lot of what blockbuster shooters attempt. Continue reading

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Fall 2014 Battle Plan: Indie Really Has Beaten AAA


The reveal of the release date for the enhanced Grand Theft Auto V  finally made me take a hard look at what I may or may not buy this fall, and I think I’m finally coming to grips with my slow turn away from AAA games. Most importantly, I’m hoping this turn is temporary until developers start moving entirely over to more modern hardware. Continue reading

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The iPhone 6 Is Just a Linear Upgrade, And I’m Fine With That

It has pretty much become trendy these days to make fun of Apple as the company that keeps promising innovation but hasn’t actually delivered it in a while. Personally, I don’t think that’s a terrible thing, and what we’re seeing with Apple’s recent announcements might just be the natural pattern of the tech world. Continue reading

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Why Dreamcast?


This post was published on in late August of 2005, but was edited in September of 2009 for the Dreamcast’s 10th anniversary. I ran through it again for the 15th anniversary (September 2014) since I just realized I never really went at length about the Dreamcast on MultiPlatform. This will be the first post here for which I insert a “read more” link because it’s by far the longest thing I’ve ever posted here.


The time around the Dreamcast’s North American launch was probably the first time I started to feel truly involved in console gaming and started to grow up in its world. This is not really a story of the lifecycle of that gaming system, but rather the story of my own personal experience with it, and how pivotal the Dreamcast was in my gaming life.

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Remembering Previous Examinations of Games Journalism

#GamerGate feels like it’s the main thing shaking the foundations of video games coverage right now. Honestly though, it feels pretty similar to controversies and discussions I’ve seen going on in this field going back almost a decade. Continue reading

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Stephanie Carmichael

Freelance writer and copyeditor / games journalist / blogger extraordinaire

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