Tag Archives: far cry 5

More Games Are Using Compasses Instead of Minimaps

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I’ve started to notice that open-world games coming out in 2017 and 2018 are getting rid of the minimap in favor of a quest compass like the one Bethesda uses for Fallout and Elder Scrolls games. I think the compass is preferable to the minimap, but doesn’t solve a fundamental problem with pathfinding and quest design in these games. Continue reading

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Hopes And Fears For Far Cry 5

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So Ubisoft this week unveiled Far Cry 5 and the shocking centerpiece of the game is its setting — the franchise known for bringing players to dangerous exotic locales is trying to create one within the United States. There’s a lot of potential for and nuance there you can already read about in articles like this one or this one. USGamer already has a couple pieces up about the pitfalls Ubisoft might fall into based on what we’ve seen from it in the past. Those two kind of bring up the subject I keep thinking about when I read about FC5 — how different is it actually going to play compared to the last few entries?

To me this feels pretty similar to what Battlefield and Call of Duty did with their drastic shifts in setting, but I don’t think that’s enough to make the game feel different. Continue reading

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